Impact of Playing Violent Video Games Among School Going Children

  • Salman Khalil Jawaharlal Nehru Medical College, Aligarh Muslim University , Aligarh
  • Farheen Sultana Aligarh Muslim University, Aligarh
  • Khursheed Muzammil College of Applied Medical Sciences, Khamis Mushayt Campus, King Khalid University, Abha, Kingdom of Saudi Arabia (KSA)
  • Farzana Alim Aligarh Muslim University, Aligarh
  • Nazim Nasir College of Applied Medical Sciences, Khamis Mushayt Campus, King Khalid University, Abha, Kingdom of Saudi Arabia (KSA) https://orcid.org/0000-0003-0873-0502
  • Atiq ul Hassan College of Applied Medical Sciences, Khamis Mushayt Campus, King Khalid University, Abha, Kingdom of Saudi Arabia (KSA) https://orcid.org/0000-0002-7972-6415
  • Syed Esam Mahmood College of Medicine, King Khalid University, Abha, Kingdom of Saudi Arabia (KSA) https://orcid.org/0000-0001-5264-5677
Keywords: Violent Video Games, School Children, Adolescents

Abstract

Introduction: Children who play violent video games can become violent and aggressive. An aggressive emotional change in their behavior and deviation in academic performance is usually noticed. Aim: To assess the impact of violent video games playing among school going adolescents. Materials and Methods: A cross-sectional study was conducted among a random sample of 400 adolescents recruited from four selected English medium schools of a City of Northern India by convenient sampling. Each student was interviewed by using a self-structured questionnaire which covered demographics, video gaming behaviors, and effects of video game playing on adolescents. Statistical Analysis: Collected data were entered in Microsoft Excel and subjected to suitable statistical tests. Results: 83.75% of the participants play video games while 1/3rd preferred to play violent games. 72.24% of the parents did not monitor the video game content of their children. Both boys (58.56%) and girls (17.12%) got aggressive during parent’s interference while playing violent video games. Most of the male (62.07%) were willing to apply actions of violent video games in real life. About 63.21% male violent video gamers showed poor academic performance as compared to girls (33.33%). Conclusion: Adolescents and their parents should be updated about the negative impact of excessive video game playing on health and psychosocial functioning.

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Published
2019-11-10
How to Cite
1.
Khalil S, Sultana F, Muzammil K, Alim F, Nasir N, Hassan A ul, Mahmood SE. Impact of Playing Violent Video Games Among School Going Children. Indian J Community Health [Internet]. 2019Nov.10 [cited 2019Nov.17];31(3):331 -37. Available from: http://www.iapsmupuk.org/journal/index.php/IJCH/article/view/1217
Section
Original Article